Sunday, 30 March 2014

Band Recording Assignment

Band Recording Assignment

Planning:

Equipment List: 

2x BeyerDynamic DT100 headphones, to communicate with our musicians.
1x Jamhub headphone mixer/amp
2x Amplifiers, for Bass & Electric Guitar
1x D.I Box, for Bass Amp
Jack Cables x2?
Several XLR cables, to connect Microphones/D.I box/Jamhub to floor box.
2x Rode NT5, Drums Overhead
1x Audix D6, Kick Drum
1x Shure SM57, Snare Drum 
2x Shure SM58, Male Vocal, Female Vocal
1x SeElectronics Titan, Female Vocal
1x Sennheiser MD421, Electric Guitar Amp

Signal Flow Diagram:

I  drew this signal flow diagram freehand so it is messy. It depicts my ideas on the equipment that is to be used and how it will all be connected to the floor box:

  Recording:

First we set up the drums. We placed an Audix D6 in front of the kick drum in order to pick up the low end, bass and body of the kick. We placed it directly in front of the kick in order to pick up the kick to best effect. Next we rigged up a Shure SM57 onto the snare drum, we placed it on top and just off the rim to give the drummer room to play. We used the SM57 to pick up the mid-higher frequencies in order to achieve the crash from the snare. Then was the Shure SM7b for the toms, placed in the middle of both to achieve an even balance within the 2. The SM7b was used in order to pick up the lower end/ bass frequencies and the body of the tom. After this we plugged up the 2 Rode NT5s to place over the whole drum kit in order to achieve clear audio for the stereo mix. We used 2 NT5s for the stereo mix in order to achieve a fair balance (frequency-wise).

We then went on to set up the mics for the vocals. After rigging the vocal shields (seen in pictures), in order to protect the vocal mics from too much interference (sound bleed) from other instruments, we set up the mics.  We used 2 Shure SM58s for 2 seperate vocalists to achieve an even balance between them 2. We also used them because the SM58s are recommended (by Shure) for vocalists  in a professional environment be it live or studio. Knowing that the Sennheiser MD421 had a large diaphragm and the capability to pick up a wide range of frequencies we though it would be suitable for our third vocalist. We set this up behind its own vocal shield so as to not crowd our singers into one small space.

Next was to set up our bass, electric guitar and piano/keyboard. To set up our electric guitar we placed the amp facing away from other instruments so as to not interfer with any other mics, it being such a loud/dominant instrument. We placed a Shure SM57 in the centre of the amp, to obtain the most even/balanced results (the centre of the amp is where to pick up the widest range of frequencies for the electric guitar). We used an SM57 because of its ability to pick up the frequencies suitable to the guitar (Shure even states that the SM57 is best for electric guitar etc...), it was also a good idea to use the SM57 because of its cardoid polar pattern, the microphone will isolate the sound from the amo whilst reducing background noise. We used the same microphone for our bass amp as well for the same reasons in that it was a good idea to isolate the bass so it was not clouded with sound from the drums/vocalists/piano. Lastly we set up the piano with a D.I box.  We thought to use a D.I box so there was no chance of having the any other sounds from instruments interfering with the piano/keyboard. Every instrument was plugged into the floor box using XLR cables.

Input list (floorbox)
Audix D6 (Kick): 1
Shure SM57 (Snare): 2
Shure SM7b (Tom): 3
Rode NT5 Left (Overhead Drum): 4
Rode NT5 Right (Overhead Drum): 5
Shure SM58 Vocal Right: 6
Shure SM58 Vocal Left : 7
Sennheiser MD421 Vocal: 8
Shure SM57 Bass : 9
Shure SM57 Electic Guitar : 10
D.I Piano: 11

We quickly set up the jamhub as we felt it would be good if we could communicate with our musicians and even better if they could hear themselves as they played. especially the vocalists. However with only 2 sets of headphones and 3 vocalists we had a problem. Fortunately one of us had a spare set and we found a small to large pin jack adaptor so we could plug the headphones into the jamhub. Now our vocalists would be able to hear themselves we were able to set up in the studio.

After loading Logic in the studio we set each input to its corresponding output (input 1 - output 1 etc...) and supplied phantom power to the condeser microphones and line ooutput for the D.I box. Then we started finding and balancing the levels (Gain/Volume) from the instruments. We found the drums (from all mics) to be overpowering other instruments so we turned them down until an even balance was found. Once the band had set up and finished preparing we were ready to record. During recording we noticed that we were unable to hear one of our vocalists so, after recording stopped, we adjusted the levels to that specific mic and was ready for take 2. Take 2 went swimmingly and we managed to hear all instruments and when that had finished we decided to do a 3rd take (for luck? for reassurance?) to obtain the best results and, if needed, the best components from each take could be merged in the mix to produce the best results. We had now finished recording and after saving the file we went to pack up.

Mixing: 03/04/2014

After loading the project on Logic and setting all tracks to stereo output (I couldn't hear them otherwise) and listening to the full song for the first time outside of the studio I could tell that many of the indidual tracks were not working well together. The kick felt flat and the vocals did not blend well (volume-wise) with the other instruments. I started listening to individual tracks and then listening to 2-3 tracks that I thought were in someway related such as the kick, the snare and the tom & the 3 seperate vocal tracks to see how they worked with eachother just to give myself some form of guidance when mixing the whole track. I then understood what had to be done to each individual track to help it blend.

Kick (Audix D6)- I used Channel EQ to increase the lower and higher end frequencies to boost the bass and give the kick a bit more punch so it stood out slightly over the rest of the track, especially the rest of the drum recordings.
Snare EQ
Snare (Shure SM57)- More EQing with this (using channel EQ). I increased the lower end frequencies to highlight body/bass on the snare so it didn't sound so so empty. I also increased the mid-ish frequencies to bring up the crash of the snare so it made more of an impact over the whole track.
Tom (Shure SM7b)- The only thing I had to do to the tom was increase the volume almost to full whack as it was almost completely lost behind the rest of the track and was impossible to hear. They blended fine after this.
Drum Overhead Left (Rode NT5)- I panned this overhead recording all the way to the left to achieve the stereo mix I wanted.
Drum Overhead Right (Rode NT5)-  I panned this overhead recording all the way to the right to contrast with the overhead microphone opposite. I felt not only did this fulfill the stereo mix but added ambience/atmosphere to the track and made it more interesting.
Vocal Right (Shure SM58)- The vocal tracks were the ones that took the most editing. With this track I added reverb (using A verb, it's basic and the vocals did not need anything complex) to give the recording an atmosphere and to make it more interesting. I also compressed the vocals (-27dB Threshold) as they were a little bit messy (volume-wise) and seemed to be shadowed in some parts of the song and were overshadowing components in other parts.
Vocal Left (Shure SM58)-  The same action was taken for this vocal, of course not exactly the same, they were 2 different singers they need to be mixed differently. I put slightly more reverb on this vocal because it sounded better when comparing to the other 2 vocals and added ambience. I also compressed this one, just less (-18dB Threshold) as I felt the vocals were not so un-even but still needed to be balanced.
Vocal Compression
Vocal Middle (Sennheiser MD421)-  The same can be said for this recording. However not much reverb was added to this vocal as I thought it would ruin it by making it sound to flat, I just wanted it to sound bigger/fuller. I compressed this one much more than the other 2 (-34.5 Threshold and the knee was up high too) because I wanted these vocals to be more consistent as they seemed to stand out more (they appear frequently).
I also automated the volume of all the vocals around the times when the harmonies appear just to get the right balance between the 3 for it to sound good.
Bass (Shure SM57)- The only thing I did to mix the bass was pan it slightly to the right as I felt it could free up some room and help seperate the bass from the other dominant sounds (vocals, electric guitar, drums).
Electric Guitar (Shure SM57)- Using Channel EQ, I decreased the lower frequencies of the electric guitar as I noticed a slight clicking/scratching noise interfering with the actual sound of the guitar. I also slightly (only a little on the threshold) compressed the electric guitar as I felt it was a little un-balanced.
Piano/Keyboard (D.I Box)- Lastly, I compressed the piano slightly as I noticed that right at the beginning of the song the piano is very loud as opposed to its quiet presence throughout the rest of the song, so I felt to balance it out. I also panned the piano slightly to the left, the same amount as the bass as I felt it balance the 2 instruments and add to the stereo mix. I also felt it would free up room for more dominant instruments.
After all this, I bounced the song in MP3 and WAVE form ready for uploading to soundcloud.

Here It Is:



Tuesday, 18 March 2014

Roles & Contracts

Roles & Contracts

I have been asked by the Musicians' Union to produce a guide to employment in the music industry focusing on one important area, the roles within that area and the contracts associated with that role.
  

                                Roles in a Recording Studio

The area I chose to focus on is the Roles in a Recording Studio. I chose this because the recording studio (amongst other areas) is a vital part of an artist's career as this is where their work will come to life. The recording studio is a space where the artist (and others that help) produce and develop their work, whether that be writing, producing, singing or playing an instrument, for further use in their career. So not only does the studio help develop their work and skills but helps them build a recorded portfolio of their work, which they could use to better and boost their career.

The Recording Engineer:

The recording engineer's job is to capture and record the music/audio as it is being played by the musician. They are expected to be there to set up all the equipment used for recording audio, like microphones. They would place the microphones in a position in which they feel would capture the audio best based on their surroundings (the recording studio). Their job will involve being in the studio for long periods of time, possibly up to 24 hours, as the recording engineer needs to be present throughout the entire recording process in order to record the audio efficiently.

A recording engineer can be exclusive to a record label or studio, which means they work for the label and the label will 'dispatch' them when and where they are needed (most likely in studios that the label are linked to, ones that they use frequently). If this is the case it is possible for a recording engineer to be paid around £200,000 a year, which is an estimated £750 - £800 per studio session. However if they work freelance (for themselves) they would get a share of the studio profit from each job. This means they get a cut from the money the studio makes during the recording process, this would vary from studio to studio, but could mean more money for the engineer, but could also mean less money. A good recording engineer would have a diploma or degree in music technology, they would have a fair amount of experience, a good ear (to know how/where to position things) and good people skills, yes they are in a professional environment but there is nothing wrong with being friendly to client . Personally, I feel if I were to become a recording engineer I would prefer to work for a label or specific studio as, although it may be difficult to find a label recruiting, it provides stability especially in the salary, which, let's face it, is important and something you would not find in freelance work, even if it does mean you could be more flexible. Being a recording engineer is tough, the hours are long, you would be in the studio almost everyday (this job is not for the claustrophobic) and it would mean taking a fair amount of time out of your home life, be it family or social. So it could have a major impact on life outside of your career. This would happen whether you were a freelance engineer or a label/studio engineer, it would, however, most likely happen on a smaller scale if you were to be freelance as it could mean you pull in less work and have a bigger opportunity to maintain your home life.

Contract
The contract is very important when being a recording engineer (as it is in any job). If signed between an engineer and a record label, it cements an agreement that the engineer will remain respectful to both the equipment and the client (usually the artist). This means that whenever they handle the equipment it is done with care and without breaking it, as this would seriously cost the label (or the engineer if that is what is agreed in the contract). The engineer would agree to be civilized and friendly to any client they are given in order to build and maintain the label's and their own reputation, they would/should arrive to the studio on time every time. The contract would also state that the record label would agree to supply equipment when needed in good working order, everything needs to function, pay the engineer in full (usually) on time, make sure all work areas (studios) are safe and clean to a certain degree (or they will need a good lawyer) to make sure no accidents occur. In this case I'm talking more of their checking to make sure the building is safe and nothing is going to crash down on them or spontaneously com-bust, this would require contact with the studios. It would also state the length of the contract, usually decided by the label/studio it would state the length of time in which the engineer would work for them eg. 1 year and when their contract would expire.

The contract in a freelance work would usually be signed between the engineer and the studio, because that is who would hire the engineer. The contract would display the agreement that, like the label one, the engineer would arrive on time to every session, remain respectful and civilized to the client. Unlike the label contract, the freelance one is likely to state how many sessions they wish to sign them for, whether they want them to engineer for more than 1 artist and their pay (most likely in full). The studio may want to sign them for more than one session because the artist may have booked longer, they may specify more than one artist if they wish to sign them for a longer period so they can cover multiple sessions and artists and their pay would be stated in full so the engineer knows how much they will make exactly upon signing. The studio would promise to supply equipment, make sure studios and facilities are safe and clean and to pay the engineer in full upon work being finished. It is also likely for the studio to include some form of compensation clause. Say if an engineer failed to turn up or did not fulfill all agreements, the studio could demand compensation for their troubles. Situations like this could lead to a court battle, but that is not always the case. The money they demand will likely be to cover the cost of another engineer.

Personally, on first look, I prefer the freelance contract as it demonstrates the security that is needed on both sides. The studio need their engineer and if that fails they will get their money back. And the engineer needs to know equipment will be provided in good order and that they are working in a safe environment and if this is not provided, they can claim compensation. It does however (same as any other freelance contract) not provide the stability needed by the recording engineer (or anyone).   

 

The Mastering Engineer

The mastering engineer's job is to take audio that has been mixed previously by a mixing engineer and preparing it for distribution. This could involve physical releases such as CDs or (a less popular option) Vinyls or for some style of digital distribution like Spotify, Deezer or Beatport. They are responsible for making sure the track (audio) is to standard and is ready for manufacturing copies. This means they could tweak the "final" edit that has been passed to them by the mixing engineer by equalizing, limiting and compressing to make sure all the audio fits together cohesively. They have to master the tracks the way the label/artist wishes the album to pan out (tracklisting) and decide on the final spacing used (usually in between tracks). They do not have to be in the studio at the time of recording so long as they get the final edit to master and transfer to CD or plastic, however their job demands that they work in an acoustically set out environment so as to be able to hear their work clearly. A mastering engineer needs to have extensive knowledge in the audio engineering field and would usually hold a degree in engineering.Their hours are fairly standard with them being in their studio from approximately 10 - 6 with a good day's work behind them. Good mastering skills usually reflect their experience and are the result of many years in the industry. Well established engineers (like Ray Staff) would use top equipment like a Dolby A & SR noise-reduction processor and a
TC Electronic System 6000 digital processor with GML high-resolution EQ algorithms. Their salary would, of course, vary based on the amount of work they do, their experience and who they work for. The average salary of a mastering engineer varies from $60,000 - $90,000.

Most mastering engineers work for a mastering company, that company would advertise its services to labels, studios and artists in expectation that their work would be required. The company would then appoint the engineer they feel is fit for job. Usually how much they earn is based on their experience and their credit in the music industry. The more experienced a mastering engineer the better gear they will have. The better gear they have, the better room they need. The label/studio would pay for the room the engineer needs to be in and pay for the engineer's time and efforts. It is also possible for an engineer to have their own room specific to their needs and skills (acoustically), this room would house their own gear. A mastering engineer can work freelance but it's likely that they will find less work than an engineer working for a company because they would have to search for work themselves or either be looked for, if they have advertised them self. This being the case it's also likely their salary would not be any where near as stable as an engineer that works for a company. They could have their own acoustic room that they like to work in or could hire out a studio to work in. If they do this it's possible for them to request that the client (label/artist) pay for their time in the studio as, being a freelance engineer, they could not afford it them self.

Contract
If a contract is signed between a mastering engineer and the company interested it states an agreement that the company agrees to pay the engineer in full and on time in exchange for their work, it being to standard and they are respectful of their job (they arrive on time and remain focused on work.) They could be paid monthly, every 2 months or another way, this would be discussed/negotiated when signing. It would also state that the if a room is provided with equipment that they remain respectful to both, this means they would have to take care when on the job. Deadlines will be lightly discussed but, if no work is set out on time of signing, it would not be discussed in full. The engineer would agree to meet all deadlines given to them as it would reflect badly on both them and the company if they didn't. The contract would also state the company would provide everything (equipment) in working order and the given room is safe enough for the engineer to work in it. Like the recording engineer contract (and pretty much any other contract in the world, including your phone) it would state the length in which the company wishes to hire the mastering engineer. Be it 1 year, 2 years etc... It would mean that after this period of time the contract gets terminated, of course the company can then hire them for a longer period if they feel they work well there.

In freelance work the contract would usually be signed between the engineer and the artist, or the artists label (if they are signed). The contract would show that the artist/label would provide their room safe and clean, if the engineer has their own room then this is not necessary. The contract would also say how many songs they want mastered and would very clearly state a deadline. A mastering engineer needs to know how many songs they have to master before they start just so they can decide whether they can take the job on. If a deadline is not met in a freelance contract it is not unknown for a label to demand the money they have lost due to the setbacks. Not meeting a deadline would obviously cost a label as it delays the time in which they expected profits from their product. The pay would also be displayed in full and the contract would most likely state that payment would not be recieved until work is completed and collected. By collected I mean the mastering engineer would send off the final master via CD, plastic or digitally. Pay would also most likely be displayed per song mastered, an engineer would be told how much each song would earn them but would obviously know how much they would earn as a whole.

I personally like the idea of the company contract as it demonstrates the importance of having such companies around. A mastering engineer, a record label and an artist need these companies as they contribute to distribution and production of their product. However such companies and contracts would limit a mastering engineer in terms of life. Just like in any job a 9 - 5 (10 -6) job could/would limit someone when it comes to family and home and could make things difficult whereas in a freelance contract there is such freedom that a mastering engineer could enjoy both their job and their outside lives.
  
 


  



Bibliography

Author Not Specified, www.practical-music-production.com, Accessed 12/02/2014. Reliable (Author seems professional)
Author Not Specified, http://en.wikipedia.org/wiki/Mastering_engineer, Accessed 21/02/2014 Semi Reliable (Wikipedia is mainly written with facts)
Author Not Specified, http://wiki.answers.com/Q/What_does_a_Mastering_Engineer_do, accessed 21/02/2014 Semi Reliable (Written by a professional on an answers website)
Greg Reirson,
http://recording.songstuff.com/article/mastering_engineer_greg_reierson/, accessed 21/02/2014 Reliable (Written by professional)
Tom Flint & Ray Staff,  http://www.soundonsound.com/sos/oct05/articles/gettingmastered.htm, Accessed 21/02/2014 Reliable (Interview with professional)